![]() ![]() It's basically a simple way to allow you to see enemy attack types so that you can learn what an attack looks like and figure out the appropriate counter measure. In the story mode this really doesn't matter all that much. DoA's counter system involves basic attacks, which can be countered by Holds (guarding or blocking with a direction corresponding to the attack type), which can be countered by Throws (which are in turn countered by attacks), with each counter dealing a decent amount of damage. While the game has a fairly light combo system resulting in dazed opponents who can be heavily clobbered while they're out of it, it's much more invested in its counter system. If you haven't played a DoA game, it's got a relatively light entry level curve for getting started. As a more casual gamer when it comes to fighting games, I suppose I can offer the perspective of someone whose fingers stumble frequently mid-combo and only rarely ever pulls off getting in that power attack that's supposed to come at the end. It adds a good deal of existing DLC, a few new characters from Virtua Fighter and Ninja Gaiden, as well a few new environments, and some but not all of the costumes: It looks like you still have to pay for your bathing suits.ĭaniel Bischoff's reviews of both the original Dead or Alive 5 and Dead or Alive 5 Plus are a solid indicator of the content of the game. It's Dead or Alive 5, but more ultimate this time… which means, like, five more characters.ĭead or Alive 5 Ultimate ports the features back to home consoles that improved the original port on PS Vita, particularly the Training mode being separated from the Story mode and dropping the touchy-feely first-person battles. ![]()
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